Unity tools built from real production problems
We publish focused Unity assets shaped by our own game development workflow: pivot editing, camera control, scene loading, audio management and production utilities that save time.
Pivot Forge
A Unity pivot editor for MeshFilter objects with anchor modes, Scene View handles, persistent mesh saving and a runtime API. Built for props, vehicles, modular assets, doors, hinges and imported models whose pivots are not production-ready.
Current tools
The catalog is intentionally practical. Each tool solves a repeated production need and is designed to fit into Unity workflows without unnecessary friction.
Pivot Forge
A pivot editor for Unity MeshFilter objects with anchor workflows, scene handles and persistent mesh saving.
View Pivot ForgeBCam
A complete RTS camera solution for Unity projects with keyboard and mouse controls.
View BCamScene Master
A scene manager and loader with an editor workflow for quickly loading scenes from editor mode.
View Scene MasterAudio Tool
A no-code solution for managing project audio from one clear workflow.
View Audio ToolAlchemesh
A workflow tool designed to optimize projects and save production time in just a few steps.
View AlchemeshExplore the publisher page
See Pivot Forge and the current BabelGames tools on Unity Asset Store, from pivot editing to camera, scene, audio and optimization workflows.