Unity pivot editor for MeshFilter tools
Pivot Forge
A focused Unity pivot editor for fixing MeshFilter pivots inside the Editor, with anchor modes, Scene View handles, persistent mesh saving and a runtime API for code-first workflows.
Fix awkward pivots without leaving Unity
Imported models often arrive with pivots that slow down placement, rotation, doors, hinges, modular pieces, vehicles and props. Pivot Forge gives Unity developers a practical pivot editing workflow for MeshFilter objects, with both visual editor controls and reusable code operations.
Move geometry to the pivot
Reposition or rotate mesh geometry while the object pivot stays in the desired world position.
Move the pivot cleanly
Shift the pivot while preserving the visible mesh position, ideal for hinge-like objects and rotating parts.
Front, center and back slices
Choose anchor points across a 3×3 grid, including front, center and back Z slices for production-ready placement.
Free manual adjustment
Use Scene View handles when anchor presets are not enough and the pivot needs hand-tuned placement.
Persist final results
Create saved mesh outputs, optionally duplicate the target object and keep intentional results outside the temporary editing flow.
Use pivot operations from code
Call the same pivot operations from scripts, save runtime .pfmesh files and clean generated mesh instances safely.
Built for real editor workflow
Pivot Forge includes an inspector workflow and an independent editor window under Tools > BabelGames > PivotForge, so you can work with or without adding a component to the target model.
Best fit
Pivot Forge is designed for Unity developers working with props, vehicles, modular assets, doors, lids, hinges, collectible displays and any imported model where the pivot is not production-ready.
Get Pivot Forge on the Unity Asset Store
Version 1.0 is available now as a modeling tool by BG Babel Games. Use it to fix pivots faster, save clean mesh outputs and keep your Unity production workflow moving.