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Unity pivot editor for MeshFilter tools

Pivot Forge

A focused Unity pivot editor for fixing MeshFilter pivots inside the Editor, with anchor modes, Scene View handles, persistent mesh saving and a runtime API for code-first workflows.

Get Pivot Forge on Unity View all Unity assets
Version1.0
ReleasedAug 6, 2026
Unity6000.3.16
PipelineBuilt-in, URP, HDRP
Pivot Forge Unity pivot editor cover

Fix awkward pivots without leaving Unity

Imported models often arrive with pivots that slow down placement, rotation, doors, hinges, modular pieces, vehicles and props. Pivot Forge gives Unity developers a practical pivot editing workflow for MeshFilter objects, with both visual editor controls and reusable code operations.

Mesh To Pivot

Move geometry to the pivot

Reposition or rotate mesh geometry while the object pivot stays in the desired world position.

Pivot To Mesh

Move the pivot cleanly

Shift the pivot while preserving the visible mesh position, ideal for hinge-like objects and rotating parts.

Anchor Grid

Front, center and back slices

Choose anchor points across a 3×3 grid, including front, center and back Z slices for production-ready placement.

Scene Handles

Free manual adjustment

Use Scene View handles when anchor presets are not enough and the pivot needs hand-tuned placement.

Save Mesh

Persist final results

Create saved mesh outputs, optionally duplicate the target object and keep intentional results outside the temporary editing flow.

Runtime API

Use pivot operations from code

Call the same pivot operations from scripts, save runtime .pfmesh files and clean generated mesh instances safely.

Built for real editor workflow

Pivot Forge includes an inspector workflow and an independent editor window under Tools > BabelGames > PivotForge, so you can work with or without adding a component to the target model.

Direct child pivot support for hierarchies that must stay aligned with mesh edits.
Visual pivot debug with sphere and RGB axes in the Scene View.
Cleanup methods restore original MeshFilter references and remove unsaved temporary mesh instances.
Included demo scenes show manual editing, persistent saved meshes and runtime scripted pivot changes.
Pivot Forge editor workflow for Unity MeshFilter pivots

Best fit

Pivot Forge is designed for Unity developers working with props, vehicles, modular assets, doors, lids, hinges, collectible displays and any imported model where the pivot is not production-ready.

Unity pivot editor anchor workflow
Anchor-based pivot placement for repeatable MeshFilter edits.
Unity mesh pivot tool persistent save workflow
Persistent mesh saving for results that need to survive beyond the editing scene.
Unity runtime pivot API sample
Runtime API samples for code-first workflows and scripted pivot operations.

Get Pivot Forge on the Unity Asset Store

Version 1.0 is available now as a modeling tool by BG Babel Games. Use it to fix pivots faster, save clean mesh outputs and keep your Unity production workflow moving.

Open Asset Store page
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