Manage all your game audio easily
Audio Tool is made up of two great components, Audio Manager for configure all the mixers and tracks. And Audio Player, which gives you the option to subscribe to any event of your scripts, or even to create it without the need for code at any time.
AUDIO MANAGER
We have developed a graphical interface, in which without programming, you can easily add tracks and mixers. The tool itself is responsible for automatically generating the necessary audio sources.
With two different sections, each with its configurable graphical interface, you can add mixer and adjust each one separately. When you have added the mixers, you will be able to add the necessary tracks with its own interface, with multiple configuration options.
AUDIO PLAYER
This component gives you the option to subscribe any event that you have at any script into the actual GameObject, or even to create those events without having to code at any time.
Highlights

Audio Tool – Extra Info –
Here you can find the tool’s guide, with all the information about how it works, and details about its usefulness within the Unity game engine.
– Or –
If you need more info about the game or the team who develops it, don’t doubt to contact us. We will be pleased to assist you 🙂